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IxD&A 2016 – From Hacking Things to Making Things. Rethinking making by supporting non-expert users in a FabLab.
When discussing maker culture, much attention is dedicated to how making can be beneficial for specific fields (e.g. healthcare, education) or various communities of makers (e.g. educators, crafters). The democratic…
Read moreDesign4Health 2015 – Participatory design and participatory making in a FabLab: challenges for users and designers
This article explores self-fabrication by novice participants in a FabLab for a Participatory Design (PD) research project ‘Bespoke Design’. We developed bespoke tools for self-managing diabetes specifically related to one…
Read moreAll Makers Now? 2014 – Great Expectations and Big Challenges: A FabLab as facilitator for personal fabrication of tools to self-manage diabetes
This article discusses the role of a FabLab as a research and making environment within the ‘Bespoke Design’ research project and its implications for the involved designers. ‘Bespoke Design’ deals…
Read moreSTS Italian 2014 – Break-it, hack-it, make-it: the ‘Hack-a-Thing’ workshop series as a showcase for the integration of creative thinking processes into FabLab Genk
FabLabs are mostly known for their problem-solving approach since they allow people to develop and perfect a prototype of ‘almost any product’, using the available infrastructure, facilities and knowhow (Mandavilli,…
Read moreFabLabCon 2013 – Hack-a-thing: A Series of FabLab Genk Workshops for Reusing and Repurposing Depreciated Objects
In this paper we present a series of Fab Lab workshops on reusing and repurposing existing objects. These workshops, called 'Hack-a-Thing', were organized as part of "THE MACHINE - Designing…
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